![]() On the problem of getting kicked out of tactical realism clans, I think you're missing the fact that there's a lot of diversity between dedicated military simulation and Wasteland. If that's what you like, why should it matter to me? who cares how someone else wants to play a game? I've never tried the Life servers, or Wasteland, but the more the merrier. People play games the way they want to play it. Well, that is all I can think of right now, what are your guy's thoughts on the subject? No long battles, no huge commitment, no drills. This is another reason why people play Life and Wasteland, you play, you die, you play again. This means that I basically get kicked out of any tactical realism clan I join, cause I lose interest, when in reality I am just taking a break from it. Then there are people like me, people who play games in "waves" I play one game for about a week, then get bored of it, move on and play other games, and come back to it about a week or two later. This means that you pretty much have to join a clan if you want a "true arma experience". And humans seem to have a much better time killing each other then working together. In both gamemodes, the players are encouraged to kill each other rather then work together. So what do they do? Go to Life servers, which are pretty easy to understand and play, and wasteland, which is basically dayz without the zombies (in the sense that you shoot anything that moves). One reason I think is that most people are casual gamers (casual in the sense that they play COD and Halo) they don't want the huge amount of teamwork and coordination needed to play on a realism domination server. ![]() I see one or two domination servers now that are populated enough for me to join. The thread was concerning that 50% of servers these days are Life servers and Wasteland. ![]() So I was replying to a comment early, when I realized my response was so big, it probably belonged in its own thread. ![]()
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